Monday, October 7, 2013

Sunday D&D in Review: September 29th and October 6th, 2013

Lovely d20 lamps
The threatened and unhappy adventures went to the assassins home camp. We explained to them very carefully and clearly that attacking us, our keep, and the surrounding lands that calls us their Lords and Lady is a very bad idea and will not be tolerated.  The dragon that leaded these assassins did not survive, nor many of the assassins themselves.  There were some women and children who did survive and chose to follow us home, agreeing to follow our rules and laws.

One of the many treasures discovered in the dragon's horde and gear required us to travel to Sigil.  Using Allister Blackcloak's portal we headed there, met up with a guide and discovered the wonders of this metropolis.  This was the perfect opportunity to buy and shop for gear, and we took full advantage of this opportunity.

After a week back at the keep one of the coast towns was under attack from mindflayers.  Upon cleaning this many and annoying creatures up we inspected the ship they had come on.  Much to the delight of Flint, the ship was controlled much like a magic item.  Further it could fly, had four weapon torrents that each could cast lightning bolt, fire ball, and comet fall.

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