Tuesday, September 10, 2013

Sunday D&D in Review: September 8th, 2013

With all the gold and other loot that was acquired from the dragon hordes we took a week off, of sorts.  More like a bus mans holiday.  We all spent the time studying tomes or working on projects.  This holiday came abruptly to an end when our senchle ran in wild eyed going on about a talking dog.  Of all the things this man has seen us do, and the rumors that must be going on, I would think a talking dog really is rather mild, but perhaps it was just too much.

Upon hearing about a talking dog in our throne room we investigate.  This dog turns out to be a messenger.  It has come to his mistress's attention that our group has been a serious problem for some not to good people.  The Red Wizards of Thane and few others are displeased with us and have hired the best assassins to find and kill us.  It was bound to happen.

Immediately we got to work brainstorming possible solutions to protect our keep and the peasantry.  It was finally agreed upon to make it so nobody could simply teleport or dimensional door in.  Once that was agreed upon we went to work.  It was during this time that the town was attacked.

Upon hearing the alarm sound from the Innkeeper/Mayor we dimensioned doored on down.  Killed the annoying dragon kin, black, and his troop.  There was only two casualties in the town, who were resurrected.  The town garrison was outfitted quite well from the resulted gear the assassins had so graciously sent.

It was discussed briefly that we should take all the heads and send them to the Red Wizards asking for more gear but we decided against that.  Our plan in the future will be to track down this assassin enclave and make the world a few assassins short.  Sending the heads would give the assassins a head up on our coming and we wouldn't want that.

Total gp per person: 32,850

Total xp per person: 4950

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